Hold Spirit
(Enchantment/Charm)

Range:  120 yards
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  3
Area of Effect:  One to 4 spirits in a 20-foot cube
Saving Throw:  Negates

This spell paralyses creatures which do not come from the plane they are on, including conjured spirits and spirits possessing another creature. If the spell is cast at 3 or 4 spirits, each gets an unmodified saving throw. If two are being enspelled, they save at -1. If there is a single target, it saves at -3. Held beings remain aware of events around them and can use abilities which do not require motion or speech. The material component for this is a straight piece of cold iron.

